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Monday, August 30, 2010

Download phpMyAdmin 3.3.6

phpMyAdmin 3.3.6           Download Now!

phpMyAdmin devel team - 3.02MB (Freeware)
phpMyAdmin is a free software tool written in PHP intended to handle the administration of MySQL over the World Wide Web. phpMyAdmin supports a wide range of operations with MySQL.
  • Support for most MySQL features
  • Browse and drop databases, tables, views, fields and indexes.
  • Create, copy, drop, rename and alter databases, tables, fields and indexes.
  • Maintenance server, databases and tables, with proposals on server configuration.
  • Execute, edit and bookmark any SQL-statement, even batch-queries.
  • Manage MySQL users and privileges.
  • Manage stored procedures and triggers.
  • Import data from CSV and SQL.
  • Export data to various formats: CSV, SQL, XML, PDF, ISO/IEC 26300 - OpenDocument Text and Spreadsheet, Word, Excel, LATEX and others.
Download Orbit Downloader 4.0.3

Orbit Downloader 4.0.3       Download now!

Innoshock - 4.03MB (Freeware)
Orbit Downloader, is a download manager specifically designed for the new generation Web (Web 2.0). You can use Orbit to download video/music/files from Myspace, YouTube, Imeem, Pandora, and Rapidshare, or on any site to make general downloading easier and faster.
Main Orbit Downloader Features:
  • Download social music, social video and streaming media
  • Extreme download acceleration.
  • Super Light: micro-sized and resource-friendly
  • Supports RapidShare download.
  • Supports IE, Firefox, Maxthon, and Opera.
  • Supports Metalink download.
  • Supports HTTP, HTTPS, FTP, MMS, RTSP and RTMP protocols.
  • Supports Proxy server configuration.
  • Supports download, pause and resume.
  • Provides general download management.
Download Firefox 4.0 Beta 4

Firefox 4.0 Beta 4               Download

Mozilla Organization - 9.31MB (Open Source) - beta
The Web is all about innovation, and Firefox sets the pace with dozens of new features to deliver a faster, more secure and customizable Web browsing experience for all.
User Experience. The enhancements to Firefox provide the best possible browsing experience on the Web. The new Firefox smart location bar, affectionately known as the "Awesome Bar," learns as people use it, adapting to user preferences and offering better fitting matches over time.
Performance. Firefox is built on top of the powerful new Gecko platform, resulting in a safer, easier to use and more personal product.
Security. Firefox raises the bar for security. The new malware and phishing protection helps protect from viruses, worms, trojans and spyware to keep people safe on the Web.
Customization. Everyone uses the Web differently, and Firefox lets users customize their browser with more than 5,000 add-ons.

Playstation 4 Fan Art Designs

With the launch of the Playstation Move it is apparent that we are still at least a few years away from any official news regarding the Playstation 4 console, and with good reason, the Playstation Move is likely to add several years to the life span of the Playstation 3 console. It is also likely to take Sony that much time to really expand to the Playstation 3 console's capabilities, especially with the addition of the motion control device and all of the additional gaming aspects that will bring.
But here we are still, even before the release of the Playstation Move, wondering what the next generation console will look like. The Playstation 4 may be a ways off, but we can still dream.
Here is another collection of some of the greatest fan art to have been found or submitted for the Playstation 4:
The Playstation 4 is going to be an amazing device, but we are still years away from such a gaming console. The Playstation Move is going to change the face of Playstation, and with it all of the concepts that have been dreamed up before it's release. For example the next generation of Playstation 4 concept images and designs are sure to assume that the Playstation 4 will offer motion gaming, which few of the concepts thus far have.
We hope you are as excited about the Playstation 4 as we are, even if it will still be several years before it materializes.

Sunday, August 29, 2010

World Without a Web: What Will Happen if the Internet Dies?



The recent attack on Chinese dissidents’ Gmail accounts that was purportedly carried out by the Chinese government isn’t the first time the security of the Internet has been called into question. But it did get people talking again about a possible “digital Pearl Harbor.” This phrase is meant to describe a crippling and amorphous offensive on a country’s digital infrastructure. The maxim has become a meme at best, and a scare tactic at worst.
By most accounts, such an attack is thankfully improbable. The very question of such a strike appears to annoy noted security expert Bruce Schneier, author of Applied Cryptography—among other books on the subject—and a source for Congressional hearings on security several times over. He claims that it’s not in our enemies’ best interest to cut off the Internet. For one, eavesdropping would be harder for them. And how would an adversary know it had won? “If we attacked Russia and disabled their communications system, there’s no way they could surrender,” he said.
This dismissive tone, however, makes futurist Watts Wacker’s hair stand on end. “I think there’s as much likelihood of some sort of massive cyberspace attack, if not even more so, than there would be some sort of crude, rudimentary biological or atomic attack,” said Wacker, who wrote The 500 Year Delta: What Happens After What Comes Next. Schneier retorted that many things are possible, but we can’t live in fear of them all. Besides, he said, the Internet is fixable: “Satellites go down, there are large power outages. All of these things that the bad guys supposedly can do happen occasionally by accident. We fix them and move on.”
Take, for instance, the severing of three underwater optical cables in 2008, which led to widespread outages in India, Egypt, and other Middle Eastern countries. After an investigation, authorities attributed the damage to dropped anchors.
What’s disturbing, though, is that because the consensus seems to be that a “digital Pearl Harbor” is unlikely, the government probably isn’t sufficiently prepared for one. We also enlisted Tobias Buckell, science fiction writer and author of the New York Times bestseller Halo: The Cole Protocol, to imagine a world in which the Internet is not so easily restored. Whether by accident, natural disaster, terrorist attack, or virus, what would happen if millions of digital natives (or converts) were forced to live as if the year were 1994 for an extended period of time, with no solution in sight? What happens in the first day, the first week, the first month, and after all hope is lost?
Immediately
E-commerce, e-mail, instant messages, and video calls become impossible, while calendars and shared web documents are now inaccessible. Productivity screeches to a halt, and almost everyone’s livelihoods freeze. None are more affected than people whose jobs don’t just require the Internet, but are the Internet. From web designers to online advertisers to bloggers, many jobs disappear outright in an instant. As a result, says Buckell, mechanical engineers and more hands-on professionals (read: blue-collar workers) suddenly become essential.
First Week
People travel everywhere with hard drives in lieu of being able to send information through e-mail, or to store it in the cloud. Road warriors and students use them to store documents that they can later share with a team. Not so bad, considering it was just five years ago that people carried USB thumb drives everywhere. (Reportedly, Peter Jackson carried a hard drive everywhere while filming The Lord of the Rings in rural New Zealand because the Internet connection there was too slow to send enormous files.
The next stage: panic. With online banking dead and the virtual disintegration of publicly traded companies, cash will become the hot commodity. Cue an almost instantaneous run on banks, and violence when they eventually shut their doors.
Toward the end of the first week, says Buckell, people will have to rethink currency. After all, how can someone earn money if their profession is suddenly meaningless? And without money, how can one buy food, shelter, toilet paper, and diapers? A barter system emerges in local communities. Crime goes up as people begin stealing out of desperation (not unlike the rise in petty crime during the most recent recession). Some people, though, gather at churches and other community centers to form neighborhood watches. Buckell says this happened in the Virgin Islands, where he grew up, after hurricanes. Reasonable and entrepreneurial people start learning new skills and trades, but most folks keep their money in sight while they consider future livelihoods. Friends mean people you can see, and don’t mind speaking to.
Smaller companies are crippled. Larger businesses, such as McDonald’s, splinter into smaller companies, which each operate as somewhat independent franchises; orders from corporate headquarters take time to filter down to various branches. Phone trees are organized to help keep everyone informed.
First Month
Wacker argues that within weeks, what started as local panic will spread to international relations. “Thank God we have a nice relationship with Canada,” he said. Even on a domestic scale, he warned there are fringe groups waiting to pounce on weaknesses in the federal administration. Take, for instance, the Michigan-based radical Christian group busted back in March on charges of conspiring to kill police officers and then attack a funeral so that they could kill more law enforcement officials when they eventually showed up (all this in the name of fighting the antichrist). “This fringe of society has been preparing for this from the get-go,” Wacker said. “People would die.”
While local businesses take the reigns from multinational corporations, the local food movement takes off, predicts Buckell. After all, the Internet helped coordinate food delivering logistics over long distances. Farmers’ markets get swamped with people, and whatever international food Wal-Mart and other grocery stores have will soon fly off the shelves. People can survive on stocked food for a couple weeks before true desperation shows itself, and before geographic relocation to various food sources becomes a more pressing option.
Long Term
With all hope of repair to the Internet gone, people turn on each other. At least, so predicts Wacker. A social scientist by training, he says that the five tenets of civilization—a belief system, faith system, lifestyle, modes of communication, and how we treat one another—would collapse under the stress of having to revert to an era that too many digital natives never knew. Wacker suspects the U.S. doesn’t have the tools to respond to a crisis, sans Internet. The result: panic. “How we treat other members of our species would go to hell in a heartbeat,” he said.
Lucky for us, then, that a long-term loss of the Internet, even by accident, is unlikely. “We’ve seen some pretty nasty cyber attacks, and we survive them,” said Schneier.

Android Battery Test Reveals Droid X Lasts Longest, AMOLED Handsets Trail


Ever since the first Android phone appeared, we’ve been developing a battery test that would accurately gauge their endurance, and lend some objective data to our anecdotal tests.Finally, we’ve come up with one, and, after testing it on a number of phones, now feel confident in the results to share it with you.
The results, shown in complete form below, may surprise you. Motorola’s two flagship phones, the Droid 2 and the Droid X, ruled the roost, but phones with attractive AMOLED screens clearly fell behind the pack. The worst phone for battery life that we tested was the HTC Droid Incredible, which managed an average of only 4 hours and 33 minutes, compared to the Droid X’s 7 hours and 42 minutes of endurance.
How We Tested
The test itself is fairly simple. Avram, our tireless Web director, modified the LAPTOP Battery Test we use for notebooks, and created an Android App that does much the same thing: It opens the phone’s Web browser to one of 60 popular Web sites, remains there for 60 seconds, closes the browser, then reopens the browser to next Web site on the list. It does so until the phone’s battery dies, all while recording the time elapsed.

Here’s how we set up the phones before we tested them:
  1. First, we download My Settings and Advanced Task Killer, two free apps that are useful regardless.
  2. Then, we open My Settings, and do the following:
  3. Turn screen brightness to 40%, and turn off auto brightness.
  4. Turn off Wi-Fi, Bluetooth, GPS location, cell location, and auto sync.
  5. Deactivate screen timeout; that is, make sure the screen stays on indefinitely.
  6. In the Web browser, we turn off Flash support and plug-ins.
  7. We placed the phone in an area that was receiving at least 4 bars of service.
To the right is a screenshot of the app on the Droid X, after it completed the test once.  Since it’s a new test, we ran it at least twice on each phone and took the average. We know this doesn’t take into account things such as texting, making phone calls, and using multimedia apps, but we feel it gives a fair indication of how long one phone will last compared to another under similar settings.

Complete Results


Motorola’s doing something right: Both the Droid 2 and the Droid X lasted much longer than competing devices from Samsung and HTC. Even with its larger screen, the Dell Streak lasted longer than most smart phones.  Considering the Samsung Captivate and Vibrant are essentially the same phone, it’s no surprise that their battery life was nearly identical. However, their AMOLED displays, coupled with a smaller form factor,  seem to have negatively impacted their endurance.  The Samsung Epic 4G and HTC Evo 4G (running Android 2.2) came in just under the average, and the Incredible, as suspected, fared the worst.
So should you steer clear of AMOLED phones if you care about endurance? Not necessarily. OLED technology uses the most power when displaying white, which is why Samsung chose a black background for the app menus on its Galaxy S phones. Since our battery test surfs web pages, most of which have a white background, both the Galaxy devices and the Incredible were at a disadvantage. It really comes down to what you view most often on your phone.

Smart Phone Video Calls: Are Consumers and Networks Ready for the Implications?




Super-sharp screens. 1-GHz processors. HDMI output. Today’s smart phones have a lot in common with laptops, but the most intriguing addition is staring you right in the face. The HTC Evo 4G, iPhone 4, and Samsung Epic 4G are among some of the first superphones equipped with cameras on the front, which are designed to enable two-way video calls. Although it’s a niche activity now, video calling promises to be huge within the next few years. Think about watching your niece’s graduation from across the country, or virtually seeing the Grand Canyon through your son’s eyes (and phone)—these are just some of the ways video calling will soon be used.
One service leading this new trend is Qik, which provides live video streaming and video chat from mobile devices. The video chat service made its debut earlier this year on the HTC Evo 4G, and will be available on more Android phones this fall. Bhasker Roy, cofounder and vice president of product marketing for Qik, says people on vacation have been among the first users. “[If] someone is traveling, they want to share something and have a video chat with their family members,” he said.
Alfred Poor, senior analyst at NanoMarkets, recently estimated that 3.2 million people will have the capability for mobile video chats by the end of 2010, and that by 2015 142 million people will be ringing up their friends for a video conversation. While this may seem like a lofty projection, video calling has been in the works for a very long time.
The first consumer-use video phone, AT&T’s Bell Labs Picturephone, made its debut more than 40 years ago at the 1964 World’s Fair in New York. Sadly, the technology never caught on, in part due to the bulky equipment, high cost, and special wiring it required. The technology has since evolved to the point where many businesses conduct video conference calls via telepresence today. Likewise, today’s consumer video chats mostly involve sitting in front of your computer and visually chatting using Google Talk, iChat, Skype, or other instant messaging services. “The problem with the video phone was that you had to have the device at both ends, and that was an expensive proposition,” said Poor. “What happened between then and now is that lots of people got the hardware they needed, so all Skype had to do was come along and give them the software.”
Now new software and hardware have made mobile video calling a reality. However, just because the technology is there doesn’t mean that people will use it. And even if they do, will the experience be satisfying enough for the masses?

User Experience is Key
According to Michael Gartenberg, partner and analyst at the Altimeter Group, mobile video chat will be widely adopted in the U.S. if the client is simple to use and provides a good overall experience. Although Apple’s FaceTime is currently limited to Wi-Fi only, he feels that this constraint allows for better performance. Combined with the popularity of the iPhone 4, he believes that as a person’s network of friends who also own FaceTime–capable iPhones grows, video chat will become more common.
Services such as Fring are also enabling smart phone owners to conduct two-way video calls. At first, users were able to dial Skype numbers on the desktop. However, that relationship recently fell apart, presumably because Skype is gearing up to offer its own service. Still, Fring members can easily chat with each other.
Although Apple is concentrating on mobile devices for now, it’s highly likely that FaceTime will eventually make its way to the desktop. “Maybe someone builds a PC application so that if you’re a FaceTime user on your iPhone, you can connect with someone on a PC or a Macintosh,” said Gartenberg. “It isn’t necessarily going to just be mobile vendors who are looking at this. It may be someone who [finds] an entirely different application.”
Although Fring and Qik can do video chats over 3G, the user experience isn’t always the most stable. Pictures can be blurry, and audio might be out of sync with the video. That’s why Apple’s FaceTime is only available over Wi-Fi; this constraint allows the picture to come through in a higher quality. Gartenberg believes that providing the best user experience possible is more important than where you can make calls from. “What you don’t want is 3G calls made from here to Skype, but with jittery or buggy user experiences,“ he said. “Whereas if you’ve talked to people who have used FaceTime [over Wi-Fi], most have had a pretty good experience. And over time those constraints will go by the wayside.”
On the one hand, Qik’s Roy doesn’t believe the lack of widespread 4G networks will hinder the growth of mobile video calling, in part because Qik’s live video streaming service has run on 2G and 3G networks. While that’s not as intensive as two-way mobile chat, he notes that in the first months of the HTC Evo 4G’s release, they saw most users relying on 3G because 4G is not yet prevalent all over the U.S. “I don’t think the 3G network is that big of a limitation,” he said. “One element of that could be the way we have built the technology.”
On the other hand, NanoMarkets’ Poor feels that high expectations may result in mobile video not living up to its promise. “I think there’s a real danger of raising expectations too high on the mobile front,” he said. “People may expect to do [video calls] wirelessly anywhere and not understand that they’re limited.” Initially they could be disappointed and discouraged if it’s over-hyped, but there’s definitely real potential.
Social Implications
So what will it look like when everyone is holding their smart phones at arm’s length and waving wildly at their screen? Marc A. Smith, PhD, chief social scientist for the Connected Action Consulting Group, isn’t so sure that consumers will want to risk looking dorky while walking down the street conducting a video chat. Combine that with the general issue of distraction that occurs now with people walking and texting, and it doesn’t seem like a great proposition. It’s more likely that users will make video calls while in one location, whether it’s Times Square or a living room.
However, video chat has a serious leg up on traditional phone calls when it comes to paying attention. “Video demands almost fully immersed engagement in order to use it effectively, [otherwise] it becomes a channel in which the lack of immersion is very, very visible,” said Dr. Smith. “In other words, if I don’t have my eyes focused on the camera, it’s obvious that I’m looking away. So, video imposes this enormous additional burden in terms of performance attention that the audio-only channel does not demand. I think [when video is] available and everyone can use it, we’ll suddenly realize that we don’t want it for a lot of different things.”
At the same time, live video provides a “you are there” experience that, when it’s good, is second to actually being there. The quality has as much to do with who’s holding the camera as it does with the technology working correctly. Anyone who’s suffered through Uncle Rodney’s home video of a 4-hour walking tour through Mayan ruins knows that every step and stumble results in a bouncy, jerky video that makes it an unpleasant experience for the viewer. This is something that mobile video callers will need to keep in mind. Dr. Smith goes so far as to suggest that phone video chats come with a label that says, “You should sit down now” as a prevention against distracted walking that could result in injury as well as bad video.
While it’s possible that mobile video calls may alter trust in interpersonal and office relationships, Smith doesn’t believe the technology differs that much from location-based services. “What happens when you’re in physical locations that you don’t really want to share with your work party?” he asked. “This isn’t entirely bound to the video. If you use Foursquare or any of the other check-in services, workplaces might want to know where your are; should they see a five-hour-old check-in, they might think evilly [of your activities].”
The Future
As phones with front-facing cameras and mobile video calling apps become more common, it’s quite likely that you’ll eventually become a video chat partner. However, getting the cameras right is not enough; the software needs to be dead simple to use, and the service has to work.
Altimeter Group’s Gartenberg predicts that video calling will go mainstream in about 18 months. “If you consider that we first saw video phones introduced in the ‘60s at the World’s Fair, people have been waiting for this,” he said. “But they’ve been waiting for the simplicity. It’s the ubiquitous nature of FaceTime that makes it work. We’ll start seeing it as a mainstream activity as the networks become more robust and as the applications continue to mature.”

Sony: Expect PS4 to still have optical drive


ps3-slim

Sony Computer Entertainment CEO Kaz Hirai is ruling out a download-only future for the next-generation PlayStation consoles. Speaking in an interview with MCV, Hirai said Sony's business will always require a physical discs in one way or another, despite being the first one to release the download-only PSP Go.

“We do business in parts of the world where network infrastructure isn’t as robust as one would hope. There’s always going to be requirement for a business of our size and scope to have a physical medium."
This doesn't mean that Sony will support physical discs all the way, well according to Hirai, it's not happening anytime soon.

“To think everything will be downloaded in two years, three years or even ten years from now is taking it a little bit to the extreme.”

EA: Respawn game still in creative stage




respawn



It seems gamers eagerly waiting to see what Respawn Entertainment's first game will be waiting for a bit longer. According to EA, the studio is still bouncing ideas back and forth during the creative stages of development.

Respawn Entertainment was formed in the wake of former Infinity Ward heads Vince Zampella and Jason West's departure from the Activision fold. Respawn subsequently signed a publishing deal with EA through its EA Partners program.

"Vince and Jason were starting from ground zero - no office, no computers, no desks, no chairs," ssaid EA Partners boss Dave DeMartini. "They had to really create all that foundation.

"Since they hired up the team they've been talking about a lot of different ideas. When they get one that they're all incredibly excited about, I'm sure they're going to bring it to us, and we'll talk through it, and that'll be the one they go with."

God Eater Burst details: new character, costumes, skills




godeater-burst



Famitsu has shed some light on the new additions and changes made to God Eater Burst, the upgraded version of Namco Bandai's God Eater.

Among the many changes made is the addition of a new character named Ren, who is said to play a central role in the updated storyline. Other playable characters including the supporting cast will also get new costumes which you can change. Additional voice over work has also been confirmed.

Weapons are also getting costumes of their own, in a way. Some new weapons will have the ability to mimic the shape of enemy Aragamis. There are also a few new skills like a Mid Air Guard that lets you defend while doing a mid-air attack and a Step Cancel Guard that lets you stop dodging and immediately transition to guarding. There's also a new Burst Skill that can be executed while in Burst Mode.

Other additions include an Avatar Card that keeps track of your achievements and can be used in item exchange. Combined items can now be broken down too.

God Eater Burst launches in Japan later this year. North America ill get it instead of the original God Eater next year.

PlayStation Network down for maintenance on Monday



psnetwork

Head's up folks, SCEE has announced that the PlayStation Network will undergo a routine maintenance on Monday, August 30. According to the post, the PSN will be down from 8:00AM to 9:00PM BST.

"During this time you will not be able to access PlayStation Store, PlayStation Home or any part of Account Management, such as your Download List."
But the good news, you can still play online games and access the official PlayStation forums during the said maintenace.

Platinum iPhone game Supermarket Mania gets iPhone 4 update

Next time you're at the checkout and you hear the beep...

Product: Supermarket Mania | Developer: G5 Entertainment AB | Genre: Arcade, Simulation

Supermarket Mania iPhone, thumbnail 1
Addictive and million-selling casual time-management game Supermarket Mania has received an update for iPhone 4 and iOS 4 functionality.

The feature bump updates the graphics for the iPhone 4’s high resolution Retina display, and kits out the game with fast-app switching multitasking, so you can pop off to send a tweet about your new banana stall without quitting the game.

To celebrate the game’s update, and the release of a free Facebook edition, developer G5 Entertainment is running a competition on the social networking site: simply score 3,000 points, post the 3K achievement on your wall, let G5 know, and you could win $10 in iTunes credit.

Supermarket Mania is, according to Pocket Gamer, a rewarding time-management game that streamlines the best qualities of the genre into a charming package. We gave it a Silver Award.

You can bag it yourself on iPhone and iPod touch for £1.79 / $2.99 / €2.39. There’s also an HD iPad edition, and a free, lite version on all devices.
The Rumour Mine: Grim Fandango remastered, Tiger Woods delayed, and Final Fantasy VI on iPhone
Death, divorce, and a damn good game
Product: The Rumour Mine

The Rumour Mine , thumbnail 1
Not all news is good news. Likewise, not all rumours are pleasant ones.

While it's mostly rainbows and sunshine here in the Rumour Mine - maybe not sunshine, more like a really bright work lamp - every once in a rumour crosses my desk that's more disappointing than delightful.

Considering how much cool stuff I manage to report, it's only natural for a couple of unsavoury delays and cancellations to appear in the mix.

Still, I'd rather smile than frown, and word of two fantastic games being ported to iPhone, iPod touch, and iPad makes up for the unsurprising delay of EA Mobile's stellar golfing game.

Tiger Woods PGA Tour 11 held back due to golfer's divorce


It's unfortunate how one of the world's best golfers has had his personal life thrust into the spotlight due to poor behaviour, but it's even worse that it's having an impact on so many of the projects with which the man is involved.

Tiger Woods PGA Tour 11 first surfaced way back in March, when EA Mobile confirmed that a new instalment of the series would appear "soon."

That was generally interpreted as summer, which is slowly slipping by. With no word of a release, it's become increasingly clear that there's something holding the game up.

According to a source, lower than expected sales of the console versions coupled with a desire to avoid negative publicity surrounding the golfer's divorce (which was finalised this week) led EA Mobile to delay the game's release.

It's still going to be released, but an autumn debut looks likely at this point.

LucasArts assembling team for remastered iPhone and iPad version of Grim Fandango


Grim FandangoThere are a handful of adventure games that any self-respecting fan of the genre cherishes.

The Secret of Monkey Island
and Broken Swordtop the list, and Grim Fandango is right there with them.

Calls for a remastered edition of Grim Fandango have been lodged with publisher LucasArts for years without avail, yet the company's success with the superb remakes of The Secret of Monkey Island and Monkey Island 2 have piqued interest in another updated adventure.

While I can't confirm that development on an iPhone and iPad edition of Grim Fandango has started, there's a lot of talk.

It's easy to understand why: not only is it a great game, but it would feel right at home on iPad, in particular. The masterful work done on Monkey Island 2 Special Edition shows that LucasArts has a knack for remakes and there's no doubt the developer could do a bang up job with this title.

C'mon guys, make it happen.

Final Fantasy VI on iPhone and iPod touch as soon as this year


Final Fantasy VIIf your appetite for role-playing wasn't sated by the release of Final Fantasy and Final Fantasy II (understandable considering the questionable design of the latter), then prepare to gorge yourself on the great gameplay of Final Fantasy VI.

Arguably one of the finest instalments in the storied series, Final Fantasy VI could make its way to iPhone and iPod touch before the end of the year.

Regardless of whether it comes out this year or early in the next, this is exciting news for long time role-playing gamers. The sixth game in the main franchise is nothing short of excellent, pack with dozens of hours of in-depth gameplay and engrossing story.

Expect it to carry a premium price, though. While it won't be as expensive as original release Chaos Rings, or even as much we're Final Fantasy Tactics: War of the Lions to cost (which you can bank on being available in September 15th), it'll at least ring up at £5.99/$9.99.

Goldfrapp to get free iPhone pinball game

Let’s hope it's a Utopia

Product: Goldfrapp Pinball

Goldfrapp Pinball iPhone, thumbnail 1
British electronica artist Goldfrapp is to get a free iPhone game based on its most recent album, Head First.

Bizarrely, it’s actually a pinball game. It does have some tangential ties to the band, admittedly, with artwork adorning the tables and the game plays different sound samples as the ball collides with objects, making (crappy) remixes.

The game’s also got global leaderboard for comparing scores. It’s created by Corporation Pop, and will be free when it hits iTunes later today.

It’s not the first time that a popular band has taken to the gaming space with a virtual pinball table. You can get a Slayer inspired machine on the App Store, and a KISS brand pinball table on PlayStation One.

Gameloft's iPhone shooter Zombie Infection on sale for 59p/99c

Resident bargain

Product: Zombie Infection (iPhone) | Developer: Gameloft | Publisher: Gameloft | Genre: Action | 
Zombie Infection (iPhone) iPhone, thumbnail 1
Gameloft's sales are turning into quite the weekly event. Last week saw NFL 2010, Oregon Trail, and Asphalt 5 take a dive to 59p (of which only Asphalt has returned to its usual price) and this week well-regarded Resident Evil clone Zombie Infection is available for the price of a Kit Kat.

Originally a side-scrolling mobile game, Zombie Infection is classic Gameloft: derivative, slightly generic, but wholly satisfying.

It sees you romping through a zombie infested Brazil shooting chemically zombified people in the face, with some puzzles thrown in alongside the gunplay for good measure.

Nature's most terrifying entity also makes an appearance: the zombie lion.

It usually costs £2.99, so at 59p it's just 20 per cent of its usual price.

iPhone and iPad gaming podcast: Episode 92 - GamesCom, iPod touch 4, iControlPad, R-Type, Phantasy Star II, Final Fantasy VI, Grim Fandago

Return of the Rob


Pocket Gamer iPhone and iPad podcast , thumbnail 1
Rob returns from his self-imposed exile in the wasteland of Durham, joining Will and Tracy to discuss the latest iPhone and iPad gaming news.

The team takes longer than usual to tackle the prospect of reviewing the iControlPad - the new physical game controller for the iPhone - the rumoured launch on the iPod touch 4 next week, and discuss what on earth happened to Rob’s scoop at GamesCom.

It’s an exciting week for rumours, supplied to us by the Rumour Miner via the medium of Rob, plus the team lays into the two most hyped releases of the week - R-Type and Phantasy Star II.

Questions are answered, accusations are made, and a podcast is born. Get it by clicking the link below

Decapitation with household objects is the name of the game in Zombie Flick

Chucking the kitchen sink at the problem

Product: Zombie Flick | Developer: Full Fat | Genre: Action, Arcade

Zombie Flick iPhone, thumbnail 1
Such is our malaise it even sounds tired to say that like the undead themselves, our appetite for zombies seems unquenchable, hence the arrival of another zombie game - Full Fat's Zombie Flick onto the App Store.

But don't run away screaming.

Despite its adherence to the shambling canon - in terms of its tongue in cheek Shaun of the Dead zeigest and 1970s setting - Zombie Flick is nicely put together.

Heads means points

In part, taking its gameplay from the crowd of penalty games released during the World Cup - Full Fat had a go with Deadball Specialist - Zombie Flick has you flicking all manner of household objects at the steadily encroaching hordes.

You need to flick accurately to gain top marks with a headshot, while curved and ricocheting multi-hits are also available if your finger can pull off the right lateral motions. Obviously chaining combos provides you with the most points.

As well as points, kills fill up your slow-mo meter, which is useful for pulling off tricky shots or just when things become too frantic. Using it also enables you to repair your barriers, which provide you with defences when the zombies get too close.

All around

This is all important as the zombies attack from four directions, with you having to quickly rotate between views to stay alive. There's a 180 degree quick turn option to help out.

Modes include Last Stand and Survival. There's also a tutorial to get you into the swing of things.

But it's the gory graphics, including the usual array of zombie types - disco, YMCA, cheerleader, American Footballer etc - plus the skill-based gameplay that will have you competing on the leaderboards.

High scores and achievements are supported via OpenFeint.

Zombie Flick is out now, priced $1.99, €1.59 or £1.19. You can see how the game plays in the following video.

NHL 2K11

Firm and frosty

Product: NHL 2K11 | Developer: 2K China | Publisher: 2K Sports | Format: iPhone | Genre: Sports | Players: 1 | Version: US | App version: 1.0.2

NHL 2K11 iPhone, thumbnail 1
NHL 2K11 is like a big block of ice. It's solid, but spend some time snuggling up to it and it starts melting.

The fundamentals are firm - thanks to years of refinement on consoles - and it possesses a simplicity that makes for easy-going gameplay. Yet, the lack of multiplayer, absence of touch-controlled player switching, and outdated rosters melt away that cool first impression.

If it walks like a duck, quacks like a duck


What makes NHL 2K11 work is the combination of responsive controls and fluid gameplay. You feel the momentum of the players as they skate on the ice and sense the power behind the puck as the goalie stops a shot with a thud.

It feels right, and so picking it up for a quick match is easy. Troubles only appear when you sink more time in the rink.

Season mode tops a shortlist of modes including Free Skate, which allows you to practise skills without the pressure of points and penalties, and a penalty Shootout mode. You can also jump into a Quick Game for immediate action.

The absence of multiplayer is conspicuous and limits the game's long-term prospects. Without even Bluetooth or local wi-fi support, NHL 2K11 fails to check a critical box.

The front office

Fortunately, Season mode is robust enough to satisfy your single-player cravings. 2K Games has generously provided multiple save slots for the playing of several different seasons, something unique among iPhone sports games (other games need to start doing this).

Complementing the action on the ice are front office features including player trades, free agent signing, injuries, and roster management.

The latter is curiously outdated. NHL 2K11 uses rosters from the 2009-10 post-season, rather than the updated 2010-11 pre-season roster. Summer trades and signed free agents aren't reflected in the game.

Of greater concern are omissions in the game mechanics, namely the manner by which you switch players during a game.

Figure skating in a war zone


The controls rely on virtual buttons situated in the lower-right corner opposite a decently responsive analogue stick in the left. Switching players requires tapping a button - you're unable to do so by directly tapping a player. It's an annoyance because you often have to cycle through a couple of players before settling on the desired one.

I also didn't feel as though speed boost, which is triggered via a lightning-icon button, was substantial enough to have much of an impact on play.

Passing could stand to be tightened up, too, as many lateral passes go incomplete because the game always wants you to pass forward. To be fair, the rare exception doesn't eclipse the passing mechanic's general success.

Ultimately, there's more right than wrong with NHL 2K11 and it deserves much credit for nailing the feel of the game. In the end it establishes the benchmark - albeit not a high one - for hockey on iPhone and iPod touch.
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Apple iPad Reviews: The Critics Weigh In



Now that the mania of Apple's iPad (such a bad name) announcement has begun to calm and people are checking bank accounts instead of RSS feeds for more information, big-name critics are pulling out their swords and taking swings at Apple's latest creation. The overall reaction has been, in a word, underwhelming. What was hotly anticipated has mostly turned into cold soup. So what happened and what is being said?
There is, without a doubt, much disappointment surrounding the iPad. Bloggers curb-stomped it for its shortcomings:
  • No multitasking
  • No Adobe Flash (yet)
  • No camera or iChat capabilities
  • No HDMI port
  • 4:3 aspect ratio
  • Still dependent on AT&T's 3G service
  • Dependence on adapters

... and the list goes on.
What I found interesting is that the "big-name" critics took a more compassionate view of the iPad. David Pogue from the New York Times outlined three phases of "the standard Apple new-category roll-out," starting with feverish speculation and hype, then hands-off negativity, then release-date positivity. Pogue urged caution from the knee-jerk types: "it's too early to draw any conclusions." Furthermore, he writes, "as we enter Phase 2, remember how silly you all looked when you all predicted the iPhone's demise in that period before it went on sale."

Om Malik had a positive take on the iPad over at Gigaom. He loved the single button, landscape and portrait modes, Web browsing experience, Maps, and the ability to "plow through" e-mails. Still, a hint of wariness came at the end of Malik's brief first impression when he said, "If I didn't own a Kindle or an iPod touch, the decision to buy an iPad would be an easy one. But I own both, and even if I only owned one of them, it would be a tough decision."
Who better to weigh in on the iPad than Apple co-founder Steve Wozniak? In this video, Wozniak commented on the possible future of the iPad but lamented its productivity capabilities -- specifically its inability to edit movies or fiddle with music.

iPad News: App Store Hits 250,000


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They have an app for that! The Apple App Store probably has an app for most anything, and if they don’t now, they will next week. The number of apps available has topped 250,000—and keeps rising.
20100828 apple app store iPad News: App Store Hits 250,000

If it seems like you’re hearing about a new app for iPad or iPhone every few minutes, you are. 148Apps.biz reports the number of apps in the Apple Apps Store hit 250,000 on Friday, two years and 49 days after the store opened following the release of the first generation iPhone in June, 2007. AppShopper.com places today’s total at 253,777 apps, including 24,334 for the iPad, from 50,304 publishers. It’s estimated that 70% of the total are paid apps. This mind-boggling array of apps gives the iPad a major advantage over the competing tablets coming in the next few months. Who wants a tablet that won’t run the apps you need?

iPad News: A Sneak Peek at Toshiba’s Folio 100


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A few details have leaked about Toshiba’s upcoming entry into the tablet wars. Is their “Smart Pad” clever enough to go up against the iPad?
20100829 toshi smartpad on rm eng 500x367 iPad News: A Sneak Peek at Toshiba’s Folio 100

Netbook Italia has published a mock-up of Toshiba’s iPad clone, and it boasts some impressive specs. The first model in the brand’s “Smart Pad” product category, called Toshiba Folio 100, has a few features missing from the current version of iPad, including a USB port and external memory slots.
The Folio 100 also has the Opera Mobile browser, Flash 1.0, an e-book reader, and some office productivity applications. Sounds promising, but if it’s true that the price is in the same range as iPad’s, all this may not be enough. Here are the specs:
Android 2.2
NVIDIA Tegra 2
10.1-inch 1024 x 600 display
16GB internal memory
802.11b/g/n wireless
Bluetooth
3G
SD and MMC card readers
HDMI
USB 2.0 ports
1.3 megapixel webcam
1020mAh battery with 7 hours of mixed use battery life